I have an interesting idea: instead of just reading Lone Wolf myself and writing about it, I will write overviews of the action, and present some of the more critical choices to you. Together, we can decide what route to take =)
I went ahead and rolled up stats and equipment, but I'll get your guys' help picking the Kai Disciplines (always my favorite part!) Let's get started.
Stats: Okay, if I'm going to try and take this incarnation of this character through all 20+ books, I don't want to try and do it with crummy stats. So, I figured I would roll two d10's and keep rolling until both came up 5 or above. Lo and behold, after three terrible rolls, on the 4th roll I got a 10 and a 9! Excuse me while I write this...
Combat Skill 20
Ah yeah... that felt good. Those are the numbers I always wanted to roll when I was twelve. (Admittedly, I cheated a bit, but a man can only be pushed so far!)
Equipment: Okay, let's tackle "stuff." I've got the clothes on my back, an axe (presumably for chopping the wood I so irresponsibly dropped when I saw my home was on fire) and a bag with... *roll* a lousy 1 gold coin in it. Great. In addition, I find in the wreckage... *roll* a Healing Potion! I was hoping for a weapon, but not too bad.
Kai Disciplines: The Kai Disciplines are the (badass!) pseudo-magic special abilities that make your character (badass!) special. We get to pick 5 now, and learn one more each time we pass a (badass!) book.
Camouflage: The ability to blend in, either outdoors, or in a city.
Hunting: Free meals outdoors, and some woodsmanship skills.
Sixth Sense: I used to always take this skill as a kid. So cool to be psychic.
Tracking: Very nice information gathering skill, useful either in cities or wilderness.
Healing: Amazing skill. Heals 1 point of Endurance for each book section you read with no combat.
Weaponskill: I don't usually take this, but I rolled a sword... Thinking of the Sommerswerd, I suggest we go ahead and pick it up now.
Mindshield: Protect your mind from the psionic powers of the Darklords and their servants.
Mindblast: Psionic powers give you +2 to combat skill, unless the opponent has Mindshield.
Animal Kinship: Speak with and befriend animals. This skill is mandatory to win book 2, unless you're a douchebag and keep the spear for yourself.
Mind over Matter: Move small objects with only the power of your mind. (oooooh...)
Voting begins now! I'll tally results in a day or two, and continue.
Last time I tried this, I rolled awful combat skill. Something like 4. After that, this high-rolling badass should be awesome.